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Blog » Top 3 Resources for Financial Education

Top 3 Resources for Financial Education

Saturday 15th February 2014

From September 2014, financial education is compulsory. And a good job too.

You'd think that informing students about clever long-term money-making decisions would have them on the edge of their seat.

There's just one problem.

In my experience, it can be tough to get students engaged because many don't initially see the relevance given their age. However, I've had success when the topics are linked to entertaining popular culture. For example using Aleksandr Orlov, the comedy character.

Of course, many of us don't have time to sit around making up resources. So what hassle-free resources are already out there?

1. NatWest MoneySense

For excellent free resources, use NatWest's MoneySense. This contains a lot of interactive resources, for example there is an activity that challenges you about how you might spend a budget when on holiday. These could be worked by students individually on a computer, or in a classroom setting on an interactive whiteboard. These have worked well. NatWest have been developing Money Sense for many years, so it's far from being a one off resource that will stagnate. Of course, it's not so hot on teaching students about the benefits of switching bank accounts when the bonus interest rate expires!

2. MoneySavingExpert

Financial guru Martin Lewis' web site has lots of useful links: There are also great PDF e-books aimed at students.

3. Bamzonia

For those of you with money to spend, you may wish to consider This covers every curriculum requirement. The style is appropriate for 7-18s, and for independent learning. It centres around quizzes where students can earn money to use in a Sim City style game to rebuild a city (the game is built with Unity). I guess you'd need a reasonably good computer to run the game well. I've only had a quick demo of the program so I can't comment on my experience of this in the classroom. I welcome your reviews! My only concern is whether students would spend longer playing the game than they will learning - though if you have the time, this wouldn't be a problem. The package features full reporting detailing student progress.